#3. Delete this thread please, it got necroed and then out of hand since people didnt realise they reacted to one year old comments. Presets have a list of default terms, and can have. Taking Vassals instead of conquering means you have fewer planets to manage, which many people appreciate. ”. Behave almost exactly the same as a vassal. PanglosstheTutor • 7 yr. If a vassal doesn't agree to the contract change, it doesn't reset the 10 year timer, letting you try again immediately. Originally posted by Danny: Yet, you can have a federation with just your vassals XD. They'll like you a lot after the war so it will really come down to size/power difference between your empire and theirs. Except, the new fleet comes to their rescue, driving of their invaders, and offering you their protection. But it doesn't make sense to me. 3), enlightening a species with the observation stations ended in a vassal, not a protectorate. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Ryuzenshi • 1 yr. You can declare war of independence then use the console to switch to overload and accept the independence. Protectorates are also able to colonize planets, so they can expand their empire while they're still a protectorate. It may be faster to vassalize then integrate than to conquer an empire completely. Two ways to get a vassal. Stellaris. They will automatically become a vassal when they have reached 40% of your tech level. Sorann, Haspalv, Oviir. 1. Well, in all my games (started in 1. They aren’t going to. 4. Suzerainty ( / ˈsuːzərənti, - rɛnti /) includes the rights and obligations of a person, state or other polity which controls the foreign policy and relations of a tributary state, but allows the tributary state internal autonomy. So it looks like vassals in Stellaris are more like protectorates in EU4. Weird enough it works with protectorate as well. One thing that has bugged me for a while is how the start of a new game is basically a ready, set, go for all empires bar the Fallen Empires. I checked my new vassal and there's nothing specifying said influence input. The UNE integrated the artificial intelligence empire and I want to know how this is possible. Here's what I mean: if you go to war with a certain size empire (have had this happen several times so far), it can be too. and yet rebellion is inevitable once the chain begins. It was fun seeing Sorann attack his ex-federation member. 1 Answer. Vassal Stole My Planet b/c of new Claim System. You can't integrate Tributaries until you vassalize them, which likely won't happen unless you declare war on them with the Demand of vassalization. They established a branch on one of my planets, despite the fact that I have no pacts with them and recently closed my borders as a result of them doing this to several other worlds. Played as one with 3 planets (wanted to play tall). They do lose the difficuilty bonus, yes. I have no idea on that. So I guess the title says it all. I uplifted the species and they became my vassal. This is a problem because Stellaris does not respect borders or distance except for moving ships. For the first option, just studying them (wether passively or actively) may. x (in Steam Workshop ) (If you see my post in Stellaris Bug Report subforum analyzing a specific bug, it. Best. Protectorates get an 80% tech discount helping them catch up. Basically it lets all your subordinates expand (the main disadvantage of being a vassal), so long as they serve you, is the idea. force_integrate <Empire ID>. ago Conquering directly just gives you the planets and populations directly, and will generally be strongest. We slowly, methodically, build up our infrastructure. It does not get refunded, because the Vassal needs to use THEIR influence to be able to refuse the offer. I believe you gain +1 Influence per month for each protectorate you have. ago. 0 unless otherwise noted. You need to have the policy set to liberation wars and you have to border another empire that has different ethics. Now we could change the research mechanic in stellaris so that every big invention consists of smaller one which you could outsource to vassals, but. Yeah that makes sense, thanks a lot. After a period of time you can then go back to your vassals and have the integrate into your empire. 4. #7. Protectorate. If you drop a 600 influence cost vassalage negotiation on current vassal that has only 400 influence in their stockpile, they won't be able to refuse. This page was last edited on 7 June 2023, at 04:39. Offer a trade deal: give them 10 Favors and don't ask for anything in exchange. Now, that just isn't right. you cannot create a federation with a vassal or protectorate, the first two empires in a federations have to be fully independent, could trade for 2 favors and spend that to increase acceptance by 10 though Reply. ago. PrinceDragonBreath • 7 yr. Both types can be integrated after ten years. After hundreds of years of research he's still overwhelming in almost every aspect, I asked for protectorate early in the game and now the unbidden just spawned while I conquered some other normal start AI and control about 20 planets. These are the basic subjugation types that you know from before, plus a few new ones, such as Vassal, Subsidiary, Tributary, Protectorate, Bulwark, and so on. 6. Not only does this bonus not display anywhere other than the building (so not in the subject agreement screen) but even with three stationed armies there is no bonus displayed anywhere. If it’s a tick, you. 2. If the target empire declines, you have 12 months to declare war. Likewise you should be able to form a federation with your vassals. Although to be honest influence is one of the few. Stellaris. Detailed documentation and help, with working examples, for the force_integrate console command in Stellaris on PC / Mac (Steam). A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. You can play an Imperialist with the Feudal Society pick much easier and enjoyable. 0 unless otherwise noted. After that go in, capture claimed systems and release them as a vassal. Making them exponentially stronger. When I "Negotiate Agreement" through diplomacy and click the little arrow in the top-right I see one option listed below the "Vassal" title - "Protectorate". 3. Pre-FTL civilizations are civilizations that have yet to develop the technology necessary. 6 comments. Protectorates will not join your wars (you’ll still join theirs). Honestly vassals as a whole need to be overhauled really badly. No. Vassal if you plan on integrating him later, otherwise Tributary. The weirdness comes in with subsidiaries; you can't make pacts with them. Aesclepius713 • 2 yr. Secondly the Vassal pays 25% of it's Mineral and Energy income to the overlord. If you declare war, they automatically declare war on the same people, etc. This mod-collection is created to make playing with Vassals, Tributaries, Protectorates and Subsidiaries. I currently share a trade league with 6 other empires, and all of them have to vote with me. Except maybe espionage that causes a political incident. So, if you have enough influence, you can brute force the change. They give you a small influence boost and they research technology rapidly until they know 50% of the tech you know. Maybe in multiplayer you can make it work, but in singleplayer you're wasting your time. Astasia Apr 20, 2020 @ 7:12pm. Own a vassal. 25 influence a month, and you can integrate them if you want. As such, tributaries are better than subsidiaries, so do not pick megacorp for subsidiaries. Well. I think, at. everstillghost • 5 yr. Once he becomes your vassal, all the other guys also become your vassals (or most certainly protectorates as their tech is pathetic). 1. 1. by Yaddah_1. Copy. The likelihood of them accepting my independence is currently . So the chance of me getting to 40% of his Tech and becomming a vassal seems rather low. 25 influence a protectorate. Correction: Only voluntary protectorates. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. This probably works best with wealth generation, 75% tax on a one system vassal would then be a 7. A protectorate will follow you into war. 3] [9d15] What version do you use? Steam What expansions do you have installed? All Do you have mods enabled? No Please. Also using holding buildings to increase loyalty is counter productive, since having the vassal contract to make a holding building gives a negative loyalty modifier (0. Since you can stack anchorage star bases for increased naval cap, and because upkeep costs so much more now, the extra fleet cap from vassals is negligible compared to the extra resources from. This page was last edited on 7 June 2023, at 04:39. ago. I declared war against an empire without realising that it was a vassal of an empire that was "overwhelming" in economy, military and technology and got absolutely destroyed, after which point I wound up being a protectorate of them because I was surrounded by hostile empires on all sides except for the the overwhelmingly powerful one and needed to if I. It's the only way that the AI will ever be enough to a human player in tech to be worth mentioning. Once they get enough tech they immediately turn into a vassal. There should be variations of integration, like in Hoi4. I used to treat Feudal empires and their vassals as an ersatz-Hegemony before the Hegemony became an option. Puppets can be very useful. Vassal - the everyman. I'm the most advanced empire in the galaxy and no one's ever going to catch up to me for default vassal tools to work. If other empires guarantee their independence and their combined strength matches your alliances, they might try a coup. ago. If you win the war, you'll get the empire as your subject. My standard modus operandi was to make protectorates out of smaller, peaceful empires and, well, actually live up to the word "protectorate" and protect them. The opinion trading modifier doesn't change that. #4. I would highly suggest gifting zro if you have it because it will shoot up the acceptance to 500 easily. ) Otherwise yes you would have to expand for them and gift systems, as you have done already. They always join your wars no matter what but they can't be declared on, they're the perfect buffer. 1 game reach the point of enlightenments. The benefits of a tributary vs a standard vassal in 3. Correction: Only voluntary protectorates give you influence. +influence from both Ministry of Truth and (inevitable) protectorate status, up to 12% research rate per scholarium, +12 alloys from an orbital elevator, pop-harvesting. Modifying a Subject's Agreement is the second-easiest way to raise Loyalty in Stellaris, though it does come with a cost to the Overlord in both concessions and the vital Influence resource. Kastrenzo Aug 8, 2016 @ 8:33pm. There is a vassal policy and if its set to oppressive we should be able to force anything onto the vassal. So, if you have enough influence, you can brute force the change. Everything else barring resources (-45 research for overlord) ive granted them. Imagine their perspective. Stellaris. You can chose between making them a Tributary or a Vassal (subsidiary if you are megacorp). Of course you can see everything from the standpoint of max. ago. 5 loyalty (0. Plus, the United Jurinn Empire would be bisecting my territory in the middle. #3. You can try to declare martial law, distribute luxury goods, crack down on crime, build precincts. But if you enlight the primitives, they become protectorate. With extra care and tech sharing, but without loosing contract they made. Stabilization vassal-relationships are for using Vassal A to empower the Overlord for further expansion against other empires B and C. The benefit is that, by vassalizing early, you gain a better reward in the long run as your vassals continue expanding and your time investment in the beginning pays off nicely. So if they have more than four planets you cannot actually build holdings on each! If the empire you turn into a vassal has protectorates you get a really bad vassal agreement with those. Communicate with the vassal and select the option; it should be the bottom most option available. The new empire that's created as a result of Liberation has a large bonus to their opinion towards you because of the Liberation, so you should be able to vassalize immediately. ago. Basically you need three things: You need to be on good terms with them. You could shove up right against one, rival, insult, and claim their systems. so you're basically stuck as a vassal until your. Toggle signature My Unofficial Patch to Stellaris 2. My vassals have half of the power of the galaxy. See full list on stellaris. Protectorate is way much better, than vassals. Then you can declare a war that makes them become your vassals when you win it. #2. Thread starter Thaduck; Start date May 9, 2022; Jump to latest Follow. 1. In Vic 3 using the CB "Establish protectorate" should let you vassalize a decentralized (colonizable) nation, protecting them from foreign colonization. If you force status quo while occupying at least one planet, all occupied planets and starbases will be turned into a new liberated empire. I only demand holdings and possible future integration. Tehnomaag • 6 yr. The Greater Terran Union annexed, reorganized and subjugated most of its neighboring nations by the time of the War In Heaven. An empire can become a subject willingly via diplomacy; the acceptance depends on a number of. ago. Terran Protectorates. FC - A protectorate becomes a vassal at 60%, a vassal becomes a protectorate (automatically) at 50%. There seems to be no way to become. Yes, one vassal may be able to build a powerful enough laser, but. Protectorates get no benefits except for reduced research cost on technologies you've researched, and provide you with no benefits except a small amount of influence iirc. So it looks like vassals in Stellaris are more like protectorates in EU4. Is there a command to vassilize a nation? Because I can't seem to find it. usually protectorates never become vassals, since they need 50% of your tech and you can usually out-tech them. Vassal cost 60 (NO MATTER THE SIZE!) while 3 planets cost roughly 90 warscore. As suggested above, if it is a war goal, and they are forced at the end of a. Play on Commodore difficulty or higher, since then your vassals will get +5 stability on every colony per level of increased difficulty, and they should never go into shortages due to production bonuses from the difficulty setting. vassals can be integrated into your empire so you can eat them without claims or war. Diplomacy allows you to protect another empire or become protected by one. Make tons of specialized vassals to stack up their bonuses. Tributaries and vassals are just two different types of subject empires, alongside protectorates, subsidiaries and others. This page was last edited on 7 June 2023, at 11:13. This is annoying because a vassal can convert into a protectorate and vice-versa multiple times, meaning you never get to change their contract. com If your vassal has under a certain percentage of the tech you have, they're considered a protectorate. The UNE is a vassal of my empire, I also had a Aritifical intelligence empire as a protectorate. However they will also be very disloyal because you will have like -350 opinion "relative power of vassals" with all of them, but this is basically only your former overlord. Vassalization request towards a Machine Intelligence empire. It's small vassals that are completely useless. If the sky is the limit, and you have tons of influence, you can constantly make single system vassals. Stellaris is, at its heart, a wargame much like HoI. 1 to 0. Unless they changed it, Protectorates gain additional research bonuses to technology you, their overlord, already has. If its set to benevolent we shouldn't be able to force anything on the vassal because we care about them and want them to prosper. SupremeLuBu • Intelligent Research Link • 2 yr. 3. Update: I think this would work except for the federation aspect, to make someone a protectorate/vassal they need to not already be in a federation, so every cycle of “leave independent during truce, subjugate for war to feed them their claims”, they would have to be kicked from the federation, which, that’s not sustainable, you get a -200 relations. ago I think that both having vassals and being a member of the. If they're already protectorates then you're too powerful for them to be of any use to you. Behave almost exactly the same as a vassal. It work, and I survived. I have been thinking about this for a while and I think vassalisation is overpowered. Ahhh! Thanx for explaining it. Today, more common terms are puppet state, protectorate, client state, associated state or satellite state. We should also have agency in releasing sectors as specialist empires. Playing on 2. Protectorates are actually there more for the shielded nation than the shielder. 965. You can right-click and explore any wormhole your science ship can reach, regardless of its territory. I have no idea on that. In addition, they have a. If a vassal falls under 50% tech of their overlord they will convert into a protectorate. I've had tons of games where I'm making 10K+ from a single vassal. Once that has happened you should then be able to choose a specialisation. If you don't have the influence. you will be stuck in a defense pact which you can't cancel (since you aren't independent), so you can never break free again, i guess. Content is available under Attribution-ShareAlike 3. Zorlond May 24, 2019 @ 5:49am. Megacorp yes, but I think I didn't get the casus belli because they're my subsidiary. Next time one of your subjects downgrades to protectorate, check to. txt. 1. Could even do its own federation type and give more of a reason to use the feudal civic outside of roleplay if it was a requirementWhen it reach 60% of techs of its master, it turns into vassal. Doesn't add up. It is okayish. Vassalization request towards a Machine Intelligence empire. A lot of. 1. Stellaris needs a mature galaxy option in game set-up. If you want a megacorp vassal you're going to have to vassalize a megacorp. 6. I wish we could get a way to rapidly increase their tech levels, to be at the same level as yours. I don't understand why vassals drain influence. But okay. sedmeister. The Terran Protectorates are semi-sovereign states that are nominally independent of direct Terran control, but are still beholden to Terran foreign policy and military direction. ”. 3. Both lose research power for their own research (your cut you get from them) while they are themself not any closer to the stuff you research. Things were nice, but they noticed we would eventually surpass them and started integration. It should be easy to get them to willingly accept vassal or protectorate status, and then you'll have helpful and willing collaborators to oppre The system is just bad. 0 unless otherwise noted. Mr-H-Saether • 5 mo. sedmeister. Vassal Contracts Unleashed - Maximum Taxation Submod --- Credits and Thanks to the Stellaris Modding Den ---NotNitehawk, her help with the `Possible` blocks allowed me to overwrite them much more cleanly than my original approach, granting the player much more freedom and the AI far fewer unwanted changes in behaviour. Which is really interesting in MP since it means there isn't much disadvantage in just being someone's protectorate or vassal if. PS²: Was also getting like 25k energy/month from vassals, though most of it (about 15k) was coming from a single prospectorium megacorp, my first vassal (out of like 15+) That is essentially the only reason to have them. Check out this mod and modify your Stellaris experience. RS players, do you invade, uplift, or protectorate/vassalize and later integrate? R5 - Been a few versions since I last played RS, curious what the communities players prefer to do with primitives given recent changes. Other Features: - All of the subject interaction features of the mod are handled through a new edict: Manage Subject States. 1 Answer. ago. g you can puppet brazil for 5 infamy if they are your protectorate and have neutral opinion. There are 5 types of tributaries(if you are ming everyone is tributary)(But I will call the others vassal and protectorate for clarity). If you protectorate somebody diplomaticly you can vassalise them for -90% infamy later on, e. You will have to release, claim and conquer. The new Vassal mechanics will introduce a slew of new systems that have clearly not b. If you use this CB, the former subject will join your side in the war. 5 per stationed army). Invading usually a better option. ) They are not obligated to fight in your wars while vassals are. As far as I can tell, the only benefit you get from having vassals are: - You keep your Empire Sprawl down, keeping your research cheap so you can get up the tech tree faster. Megacorps can't change vassals to a type that isn't Subsidiary. There's only three major empires not vassalized now. Protectorates give you 0. 4. Borders touching theirs (because distance gives a MASSIVE modifier against acceptance) Send an Envoy to improve relations. They will protect your lance battleships with their bodies, your vassals throwing corvettes and cruisers into the line of fire while your battleships open up with the big guns. If the vassal doesn't like it they should get help from another empire and rebel. Tributaries do have a benefit to them. There is a 60 months timer after vassalization. (This requires a monarchy government to use, it lets all vassals expand on their own and reduces the relation penalty that Vassal power has By 50%. A subject’s status will change from vassal to protectorate if there exists more than a 60% technological difference between them and your empire. Make sure the planets you are trying to release don't have culture shock or nerve stapled. Even in the context of a micro-vassal strategy, the real power comes not from 100 EC, but the overlord holding spam and federation member synergy for micro-members. With Feudal Society the overlord-protectorate relationship is a genuine symbiosis, they get tech and a big sibling, I get some extra influence. ; About Stellaris Wiki; Mobile viewA vassal is probably overall more "useful" than actually own their territory (due to conquest or integration), even if they currently pretty dumb in terms of military actions (which is probably fixed at some time). Lady Crimson (RIP) Jul 13, 2018 @ 7:34am. PS4 •. 1. This doesn't work in Cepheus. 25 monthly influence. ago. •. CrUsHeR May 18, 2022 @ 1:34pm. So basicly its if you wont to have acess to their space without fighting them but when you cant be bothered to micro their space. They cannot be incorporated into your empire (a true vassal with a complete technological mismatch would be very difficult to incorporate into a multi-planet empire), will not join in your wars (though are protected by your guarantee), and receive 80% reduced tech costs (I believe that is the current number). for instance), but for every ratio of "your researcher. ; About Stellaris Wiki; Mobile viewIf there are small empires in the areas, like rump states and pre-FTL planets that recently got FTL tech I'll make a protectorate/vassal rather than tributary. And suddenly, a new fleet drops out of ftl, and you think you're doomed. the 2 planets left of my vassal have been liberated in that initial war, by my ally (they both have. Subsidiaries only pay energy, while tributaries pay both energy and minerals. In exchange you can take much more from them (75% resources vs 45% from trib to vassal iirc). In vanilla Stellaris primitive empires that become spacefaring have been unintentionally handicapped since 2. In my two Stellaris games I never had any protectorate catch up enough in tech to become a vassal. Once you've got everything right, hit the Copy button and paste it into the console in Stellaris. Protectorate no research cost discount NOR research agreement [v3. They also generate +1 influence per month for their overlord. If YOU are the protectorate, you will gain large research buffs until you hit 50% of their research, then become a vassal. The file you need to copy and edit is 00_subjects. The protector will reduce the cost of discovered technologies by 50%. At first glance it seemed like a cost I would have to to pay all up front. Get them to agree to it themselves, or force them to submit with a war. Offer Protectorate is what you want. Funny is the contracts allowed it. Empire ID. This page was last edited on 7 June 2023, at 04:39. A big part of vassals in the 20th century (both American and soviet during the cold War and even today for Russia, America, and even the gulf states) is having the vassal's cooperation in the. Just make sure to status quo on vassal wars instead of fully win them, which will convert all captured enemy territory to your side as a vassal and make them your ideology so they love you. It makes changes to what they provide to their overlord. Content is available under Attribution-ShareAlike 3. if they have less, they can only become a protectorate. they're very flexible, but require some time to set up. Fluffy-Tanuki • 21 days ago. The "vassal acceptance" when negotiating contracts is absurd at the. immediately, before your vassal has. In my WC run I made Ming who controlled half of Asia. Once you've filled out your specialist roles, this is where most of your vassals end up. 0. It's honestly almost ALWAYS better to conquer and release as a vassal. It should be the same way in Stellaris: I should be able to cash in my loyalty, or influence, or whatever to modify contracts if I have the dough to spend. (Vassals can not expand territory, iirc) [deleted] • 2 yr. Vassal builds own fleet and with domination increases your fleet cap. I tried taking off the claims manually, but it still doesn’t work. My ally on the other side of the Galaxy declared a war and then ran his ships all the way across to join up with me whilst his worlds were sieged and occupied. Yes, one vassal may be able to build a powerful enough laser, but. • 1 yr. I was roleplaying a caretaker species but vassals don't expand. Yea. Two ways to get a vassal. I have 2 other vassals/protectorate but that doesn’t matter.